VetoArc
Community competition, together.
VetoArc helps friends, amateur teams and community organizers find opponents, run VALORANT matches, record results and review post-match statistics.
Find a match
The Lobby lists public matches and competitions. Anyone can look. Joining needs an account and a team you own or manage; creating one needs a verified account, and you can organize without entering a team of your own. Private matches and competitions are shared with a link or code instead of being listed.
From lineup to match history
Create teams and BO1, BO3 or BO5 matches. Captains confirm Ready, veto maps and choose starting sides. Competitions use the same match flow with registration, seeding and single or double elimination brackets. Organizers publish match times; teams can optionally share when they are available so the organizer gets suggested times, and a published time changes only through the organizer or a request both teams agree to.
Each match has a shared room: both teams see the current step, who needs to act, a record of actions taken on the platform and a short text discussion. The room refreshes itself every few seconds while it is open. Chat is visible to both teams and never changes the schedule or results.
Matches are played in VALORANT. Authorized organizers, operators and current Captains enter the results and available final statistics. VetoArc validates scores and computes series results and bracket progression. Missing statistics remain unknown; a valid result does not wait for a complete scoreboard.
For a single map, a Captain can optionally paste a Tracker match share link. VetoArc reads that match through HenrikDev into an editable draft, helps map the players, and fills reliable available fields. Review the draft and use Save Changes to record it; unknown values stay empty and reviewed corrections keep their history.
Public team and player pages
Nothing about you is public by default. A team's Owner or Managers can publish a team page with its results from public matches, and each member decides separately whether to be listed on it. Players can publish their own card and choose who sees their public match history and statistics: only themselves, their current teammates or everyone. Those statistics come only from public matches and are recorded by people after the match; VetoArc does not collect them from the game. Players who don't share appear as “Private player” on public results. These settings are under Account › Privacy.
Current availability
VetoArc is an early-stage community project; features and availability may change. Production and the separate Staging test environment have independent accounts, sessions and databases. Staging is the place for QA and may show features that are not yet in Production.
Independent third-party product
VetoArc isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.
VetoArc does not currently use Riot Sign On or directly call Riot account or match APIs. A manually entered Riot ID is not verified and is never shown on public pages. The optional share-link reader uses HenrikDev, an independent third-party provider, and does not change the manual submission and review process. Future Riot account linking depends on approval and player opt-in. No Riot or Overwolf approval, live collection or real-time competitive assistance is claimed.
Read our Privacy Policy and Terms of Service, or contact VetoArc.